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Meteor is a spell that may be optionally learnt by Erroll de Wardes in each installment of Les Histoires Duchemin. It is not canonically learnt by him, however, until the end of Les Histoires Duchemin 7, and will not carry over with his skillset between games.
There are three different ways in which Meteor may be cast. By default, Erroll summons several magical meteors to appear behind him and be launched forwards. The defencive variant calls celestial matter out of the ground and commands it move in fixed circular patterns for a short time. The spreading variant calls several large objects out of the sky.
If Erroll enchants his weapon with the meteor spell, his attack power is increased by four times, but he will take immense damage if the attack is countered.
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